

You have what is referred to as "camo", but is actually just the opposite: bright, avatar skins that CONTRAST with the environment (with bright red/orange/yellow/blue/pink, etc lights all over - wtf?) And, as you advance, you can earn even more "camos" that are even MORE flashy, and visible. There have always been the problems stated above, but now you have NO "camo" (as in "camouflage" - something that is supposed to help you blend into your environment, and be LESS visible). You have beautiful, realistically detailed, multi-player maps, but you can't use 98% of the available cover, or high shooting positions. But COD BO3 seems to purposefully cater to the "sports"-type players (and the Eclipse DLC was the more of the same).I used to think it was just the limitations of game technology, but that's obviously not the case. I expected, as gaming consoles became more advanced (and military combat-style games became more realistic), that these two gaming styles would become less of an issue. There will always be the two basic types of players: the sniper/ambush - derisively called "campers", usually by those that get killed by them, and the "run-and-gun" crowd, who want to play a FPS as if it were a "sports" game, with "kills" being "goals", and who get REALLY angry when their sprinting around in the open gets them killed (as it would in actual combat). As maps get more realistic, detailed, and multi-leveled, there's still a bewildering inconsistency with what terrain features (foliage, trees, ledges, roof-tops, etc) that you are allowed to access/use as cover. The effect being that you become more visible so that an enemy, with no scope, can easily see/shoot you from distance. Inconsistent atmospheric effects - as the surrounding map details fade/blur with distance, your avatar remains the same, or becomes darker. Inconsistent lighting (if you dive into a dark corner, you might go dark - or you might, inexplicably, light up and be EASIER to see - for no concievable reason), 3. While we've enjoyed playing them all, COD BO3-Eclipse suffers from the same faults as every other COD title: 1.Jerky, unreastic, movement (like watching an old 1920s Charlie Chaplin movie), 2. We've played every FPS game that has come out, and we've played the whole COD line. My grown children, and I, use console games to continue our "gaming nights", even though they (my kids) are now scattered all over the world.
